A downloadable game for Windows, macOS, and Linux

Download NowName your own price

After escaping his homeland due to war, a young man moves to a quiet, rainy town in Japan. The streets are peaceful, the apartment is cheap — but nothing feels right.

The landlords warn him not to touch the old radio.

But they don’t say why.

One day, when the static crackles and the signal hums — something familiar calls out from a place unknown.

A sunny city that seems to hold many secrets.

The voices he might recognize.

As he struggles to adjust to this unfamiliar world, he finds himself drawn to the mystery — and to a cheerful girl who may know more than she says.

What is the truth behind the forbidden frequency? And what will it cost him to find out?

Genre: Drama, Mystery Thriller
Playtime: ~1 hour
VNDB link: https://vndb.org/v58530

- A personal, author-driven story exploring the themes of forced migration and escapism. Inspired by my story as a refugee due to the russian invasion.

- A warm, atmospheric narrative in the spirit of Bradbury, blending drama, mystery, and elements of a thriller.

- Unexpected twists and revelations.

- Multiple endings. 

 - A deep atmosphere and beautiful original soundtrack.

- Available in English and Ukrainian.

Story, music, code, art edits, design — Alex Coldfire.

Location and character art — Noraneko Games (Asset).

UI — Gentle Dragon (Asset). 

The game uses graphic and sound materials with free usage rights from Pixabay and Freepik resources. 

The game contains emotionally intense scenes. Recommended for players aged 12 and above.

NO AI was using in the production of this game.

Windows Defender might show a warning when launching the game. I'm not sure why this happens, but you can simply click 'More info' and run it anyway. The build is completely safe.

You’re also welcome to follow me, rate the game if you like it, leave a comment, or support me with a small donation — though that’s entirely up to you. Enjoy the game!

Updated 3 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorAlex Coldfire
GenreVisual Novel, Interactive Fiction
TagsAtmospheric, Indie, Mystery, No AI, Short, Singleplayer, Story Rich, Thriller

Download

Download NowName your own price

Click download now to get access to the following files:

Different_Sun-Eng-1.1-win.zip 127 MB
Different_Sun_UKR_win.zip 121 MB
Different_Sun-Eng-1.1-mac.zip 136 MB
Different_Sun_UKR-mac.zip 127 MB
Different_Sun-Eng-1.1-linux.tar.bz2 119 MB
Different_Sun_UKR-linux.tar.bz2 111 MB

Comments

Log in with itch.io to leave a comment.

Even looking back at the VOD and making the highlight to preserve the playthrough, I think back fondly on the time I spent experiencing this game.  Truly cannot wait to see where you go next!

---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
From Feedback Quest 8 Review:
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----
I really enjoyed this story!  It really felt like you poured your heart out into this one, and it makes me want to reach out and hug you until the world is okay again.

The pacing of the story felt just right, if anything a tad slow.  I would probably like to see just a few more tie-ins, callbacks, or payoffs to offset the inner head thoughts.  I do like the way the text is broken up by interaction; this works very well as a story device.

I absolutely love the sound design.  Knowing when to play music, to play a sound effect, and when to pull it all back to silence is all expertly done, great job!

A few other small critiques:

  1. The English version has a few typos (` instead of ') and a few grammar mistakes across the board.  It's nothing serious, but when you go for a polish pass consider having someone proof read the transcripts.
  2. In the Preferences Menu, the Sound and Voice sliders don't have any feedback.  A small click or sound clip that plays either after the release of the slider or just on loop while holding it would improve usability of the sliders.

The VOD highlight is linked below:

https://www.twitch.tv/videos/2558506274

I'll admit most of the VOD is just me struggling to turn it into an audio book, so if you want to skip to my post play ramblings / summary:
https://www.twitch.tv/videos/2558506274?t=2h19m54s

(+1)

Played this during Feedback Quest 8 and ended up adding this game last minute & I'm so glad I did.
The storytelling was breathtaking & while I'm not someone who has ever dealt with being displaced, the story resonated with me as someone who has previously struggled with depression & isolation.

The writing felt very natural and I loved how the text was broken up within the text boxes to emphasize sentences & phrases. The sound design was AMAZING & definitely carried the atmosphere. I kind of wish there were more visual aesthetics to match it: I remember specifically wishing the Protag HAD turned on the lights during the storm, for example, so that we could SEE them shut off.

Regardless, this felt like a very complete entry to me. I loved just experiencing the story, which isn't always the case with Visual Novels!

P.S. Does the Stranger come back? I'm used to un-important characters having their eyes blacked out/obscure faces & so, I wasn't sure if we would see them again (maybe on another route?)

For my initial reaction on the game, you can find my VOD here (timestamps available):

\\

Thank you for the game!

(+1)

Also copy+pasting my secondary response:

For English not being the author's first language, the writing was PHENOMENAL! The amount of emotion he was able to evoke and the parallels he drew & came back to are something to be admired.

I truly look forward to an update on this & more of his games!

Thank you so much for streaming my game and for sharing my story! I watched the whole playthrough and it was super nice! You created such a great atmosphere on the stream, and your voiceover was smooth and emotional. Through the stream, I relived this story one more time, and your interpretation gave it even more layers!

Also, thank you so much for your comments and suggestions, both throughout the story and at the end of the stream! They will really help me make the game better. The note about the light during the storm was a very good observation, as well as your thoughts on the art details (e.g. Alma’s eyes), which add to the feeling that ā€œsomething is not quite right.ā€

The idea of making Alma’s side story is a really good one, thank you! I had thought about it before but wasn’t sure if it would fit. Now I feel inspired to make it!

I’m also glad you found the sound design and music good. That’s important to me as a musician as well.

Additionally, thank you for noticing some of the small grammar mistakes. English is not my first language, and the text really does need some proofreading — that’s true :)

About the stranger lady — I hadn’t planned to bring her back, but now I’m thinking about it :D

Also, I’d really appreciate it if you could copy-paste your review on the itch.io page itself, so it can stay there even after the jam. It would also be nice for others to find your content on the page and watch your interpretation of this story — though of course it’s entirely up to you and your wish.

Overall, thank you so much once again! Your stream really warmed my heart and brought me a lot of emotions! Wish you good jamming!

Also I`ve subscribed on your Youtube channel, looking forward to see next streams!

(+1)

I saw your post on reddit, and it was refreshing to see this type of emotions 😊

I'll play it after my holidays, but from the comments, I can tell that it'll be at least good šŸ˜Ž

When in doubt, re read these comments, it'll motivate you way more than any donation ✊

(2 edits) (+1)

Thank you for giving the game a try, hope you like it! Would be glad to hear your thoughts about the game.
It's true, all the comments make me happier as a developer and as a person, so I reread them from time to time :) 
I really didn't expect the game to recieve any feedback or donation. It's just a personal story I wanted to share as a refugee due to the russian invasion. I'm really happy that this game got some recognition. And the first sell really blew my mind :D

(+2)

I played the game in the first day of streaming on my channel. Here my feedback of 30 minutes (I will continue the game ^^):

-Art: 8/10

-Soundtrack: 9/10

-Writting: 8/10, I think it's fine in how the writer takes the time to develop the moments, the feelings and the situations around the protagonist, and how is stablished the feeling of [I'm not from here... and it's difficult to adapt in a new ambient]

-UI: 8/10 It's minimalist and it's easy to recognize the letters, the buttons, it's comfortable to see and interact.

Many thanks for your feedback, I'm really glad to hear it and I definitely going to check the stream up!

Also glad you found my writing good considering English is not my first language! Looking forward to hearing from you about the second part! Wish you a good jam!

(+1)

A good story. Nicely done.

Thank you!

(1 edit) (+1)

Playtime: 45 minutes
Technical opinion:
Good backgrounds, appropriate use of music and SFX. Short amount of sprites(only 3 I think? Which is not something bad since most of the story is told as inner thoughts).

Personal opinion:
*************
(SPOILERS)
*************
Interesting story about adapting and overall leaving the past behind. 
We always want more things or feel like we're missing something, specially if we don't have good living conditions. The story explores what would happen if an alternate reality existed that gave us what we so yearn for.
If the protagonist had conditions that ground him in reality, I doubt things would turn out as "well" as they did when he succumbed to the desire to abandon everything. But precisely because he believes he has nothing, he convinces himself he has nothing left to lose.
I feel like it's a story that explores the guilty pleasure of  abandoning problems and troubles(but everything else too) and travel to an idyllic dream from which you'll never wake up.
While reading, I couldn't help but make an analogy to suicide. The difference is that in the story, you travel to Limeria, an idyllic place. You go from zero(or almost negative) to very positive. With suicide, you escape the pain. You go from very negative to zero. Although They both coincide in putting an end to everything.
I quite liked it as a short story.

Suggestions:

Since this is a small project, there is a noticeable short amount of music, which is to be expected and is not something necessarily bad as there are ways to work around it. I am a fan of not overusing music and rather use SFX for greater immersion like what you did during the storm when the radio is used for the first time. The situational lack of sound can generate uneasiness and tension if done well, specially if the reader is used to the sound. I personally like it when switching from white noise to nothing(when something shocking is said or shown) and then back to white noise. An example of this is the following.

I understand that the story has a fictional tone, but I would have liked to see a rational explanation for Limeria. I'm not saying the story should be realistic because otherwise it loses its mystical touch. I'm saying it could have had an attempt of a rational explanation that hints at why things happen, even if the explanation isn't very convincing. For example, I thought it could be frequencies that somehow induced hallucinations and eventually an emotional state so unstable that it led them to wander to unknown places where no one could find them, and somehow, unknown to anyone, no camera could record them in that state. My theory isn't a sufficiently rational explanation for the phenomenon, but there is an attempt at it, which I feel enriches the world even more. It gets better the more you leave things to the reader's imagination. My point is about seeing how the world reacts to the presence of an object that breaks the laws of reality.

Lastly, I understand much of the story is a monologue, but perhaps the protagonist's friend could have taken a more active role in influencing the protagonist's decision (for better or worse). Similarly with the other sprites(the boy asking for directions in the bus stop for instance).

I apologize beforehand if my suggestions seem to obtrusive to the way you wanted to tell a personal story, this is only what I personally think could improve the experience from a random average reader.

TL;DR:
Great story. I liked it and enjoyed the experience quite much as these topics are interesting to me.

(1 edit)

Many thanks for such a great review, I really appreciate it! I’m really glad you liked the game! Though references to sucide weren’t my intent (it’s a very sensitive topic and I didn’t want to play on it), it’s an interesting vision of yours! I’m glad you found an extra layer in my story!

Also, thank you for the suggestions!

  • About the music and SFX — it’s a really good piece of advice! I’ve seen Death Note and that scene is a great example of using silence. It really could help the narrative. I’ll definitely think it over!
  • Increasing the Limeria lore would be nice too. Maybe in the future it would be cool to expand all the mystic/science aspects of Limeria. I tried to explain some things in the diary (in the good end route) but yes, it’s quite brief now.
  • Also, about the role of the other characters — thanks for that suggestion too! It would make the game more interactive and less monologue-based, it’s true.

Overall, thank you again for such a great review! It’s really important to me as a developer!